I build games and tools across genres and platforms—from a ground-up indie MMO to AAA mobile games with international teams. I specialize in rapid iteration, creative empowerment, and bridging the gap between engineering and design.
Working on a next-generation game with an incredible team. Updates when we go public!
Prototyped gameplay, systems and tools for the Riot MMO and its predecessors in Unity and Unreal. Overhauled champion ability tools and automated testing suite with overseas partners and launched Wild Rift to millions of players worldwide.
Prototyped a bunch of Unity games, ran weekend-long game jams for recruiting, and hired/managed our intern team until we were acquired by Riot.
Maintained and integrated updates to the front end of Intel's latest internal chip design tools for a team of design engineers. Analyzed GPU performance and optimized OpenGL drivers for mobile devices.
Recruited and led a student team developing software for the Fab@Home 3D printer, including a full pather/slicer implementation and printer driver framework.